While the massive capital ships represent most of the actual value involved in Eve’s battles, the conflicts also demand huge amounts of time and dedication by vast numbers of players. The coalitions fighting the war – groups formed by Eve’s massive player-controlled corporations – need a steady stream of new recruits to maintain the war effort. They need fresh capsuleers, new players who are equipped with enough know-how to help battle enemy ships or act as scouts.
The problem is, Eve Online has a bit of a reputation for being difficult to get into. That initial difficulty curve is infamous, even among Eve players. A well-known cartoon among community members depicts a chart with the initial learning curves of MMOs like WoW and The Lord of the Rings Online, which appear to rise gently over time along the x-axis. High above them is a black line that represents Eve, which is depicted as a sheer cliff littered with the mangled bodies of players who have attempted to scale it and failed.
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